Eight hundred years have passed since King Connavar of the Rigante and his bastard son,Bane,defeated the invading army of Stone. In that time, Connavar has become a legend, and the Rigante have lost the freedom so many gave their lives to preserve. A conquered people, they live and die under the iron rule of the Varlish, their culture all but destroyed.
One woman remains who follows the ancient paths once trod by the Rigante. She is the Wyrd of Wishing Tree Wood, and she alone knows the nature of the evil soon to be unleashed on a doomed and unsuspecting world.
In a perilous land, facing an uncertain destiny, she pins her initial hopes on two men: Jaim Grymauch, the giant Rigante fighter, a man haunted by his failure to save the friend he loved from betrayal, and Kaelin Ring, a youth whose deadly talents will earn him the enmity of all Varlish. One will become the Ravenheart, an outlaw leader whose daring exploits will inspire the Rigante. The other will forge a legend and light the fires of rebellion.
The Wyrd knows that ultimately all hopes will rest on a third man. Of the bloodline of Connavar the King, he will need to overcome generations of fear and hatred if he is to achieve his destiny. For he is a Varlish nobleman, and - worse - the son of the Rigante's greatest enemy . . .
Three lives will change the destiny of nations. Helikaon, the young prince of Dardania, haunted by a scarred and traumatic childhood. The priestess Andromache, whose fiery spirit and fierce independence threatens the might of kings. And the legendary warrior Argurios, cloaked in loneliness and driven only by thoughts of revenge.
"David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy."R. A. Salvatore, New York Times Bestselling authorThe Goths followed a bloodthirsty new leader, one who sought to open the Gates of Hell: Wotan. His immortal power stemmed from human sacrifice and dark sorcery, and no sword could touch him. He rode the winds on a leatherwinged steed, while his armies cut a deadly swath across the northern kingdoms. Even death's icy hand could not stop them.Only Uther Pendragon could save Britannia. To do so he must wield his birthrightCunobelin's blade, the legendary Sword of Power.But Uther was chained in Hell, the sword lost in swirling Chaos. All hope lay with the warrior known as Revelation, with the magic of the Sipstrassi Stones, and with Anduine, a blind girl possessed of arcane powers. Only if these unlikely allies united could they hope to stop the invincible foe before the world plunged into darkness.From the Paperback edition.
Chaos and terror stalked the realm. The king had been slain by traitors, and the sword of power had been lost beyond the Circle of Mist. Armies of Saxons, Angles, Jutes, and Brigantes cut a gory swath across the land, led by puppets of the ruthless Witch Queenwhose minions included dark, bloodthirsty creatures and a savage, undead warrior.All hope lay with young Thuroin whose veins flowed the blood of kings. He would have to defeat the Witch Queen's monsters and travel to the land of the Mist, there to seek a ghostly army. And the only one who could prepare Thuro to achieve his birthright was the mountain warrior Culain, the one man who knew the queen's deadly secret . . .The legend of the mystic Stones of Power begins with a tale of blood and glory, of love and betrayal, as a boy must come of age amidst the seemingly impossible quest to become the High King.From the Paperback edition.
The Drenai stronghold had fallen. Now bloodhungry Nadir hordes spread desolation and despair across all the lands......even tiny Gothir, where slavers seized a young girl while the villagers looked the other wayall but the peasant boy Kiall. His unlikely rescue attempt would lead across the savage steppes and on through the Halls of Hell. The youth would face ferocious beasts, deadly warriors, and demons of the dark; he would emerge a manor not emerge at all.But Kiall would not face these dangers alone. Heroes out of legend joined his quest: Chareos the Blademaster, Beltzer the Axeman, and the bowmen Finn and Maggrig. And one among their company hid a secret that could free the world of Nadir domination. That one was the Nadir Bane, the hope of the Drenai. That one was the Earl of Bronze. Thus did a search for a stolen slave girl become a quest that would shake the very world.
Once the mighty fortress had stood strong, defended by the mightiest of all Drenai heroes, Druss, the Legend. But now a tyrannical, mad emperor had seized control of the fortress, and his twisted will was carried throughout the land by the Joinings abominations that were halfman, halfbeast. Tenaka Khan was a halfbreed himself, hated by the Drenai for his Nadir blood and despised by the Nadir for his Drenai ancestry. But he alone had a plan to destroy the emperor. The last heroes of the Drenai joined with him in a desperate gamble to bring down the emperor even at the cost of their own destruction.
He was known as Druss. The Deathwalker. Though the blood of merciless butchers coursed through his veins, he had found a fragile peace through his love for beautiful, mystical Rowena. Then came the day when Druss returned to their village and found everyone deadmassacred by slavers who had stolen the women to sell for gold. Rowena was among the missing.Armed with only his powerful doublebladed ax, Snaga, Druss went after Rowena. His journey would carry him from the highest thrones of power to the deepest dungeons of depravity. Along the way, he would battle savage monsters and descend into terrifying lands of black magic and demons. Yet one thing was certain. Druss would have victory . . . or death.From the Paperback edition.
High in the wooded, peaked mountains of Skeln, the woodsman, Dakeyras, and his beautiful daughter Miriel, live a life of harmonious solitude. Unbeknown to them, a group of grim-eyed, bloodthirsty warriors stalk the mountains. Men who have never known defeat, to whom revenge and torture are meat and drink. For ten thousand in gold they are eager to kill the woodsman.
Battle-hardened warriors all, they have no fear of this task - they should have. For Miriel is a woman of fire and iron, skilled with bow and blade and taught her skills by one of the deadliest killers of all time...
Her father, Dakeyras, better known as WAYLANDER THE SLAYER.
The Legend Druss, Captain of the Axe: the stories of his life were told everywhere. Instead of the wealth and fame he could have claimed, he had chosen a mountain lair, high in the lonely country bordering on the clouds. There the grizzled old warrior kept company with snow leopards and awaited his old enemy death.
The Fortress Mighty Dros Delnoch, protected by six outer walls, the only route by which an army could pass through the mountains. It was the stronghold of the Drenai empire. And now it was the last battleground, for all else had fallen before the Nadir hordes.
And hope rested on the skills of that one old man...
A thousand years after they fell in battle, two heroes - Druss and Skilgannon - are revered throughout the war-torn lands of the Dernai, where men and women live in abject fear of the dark sorceress known as the Eternal...
But what if the soul of one such hero could be called back from the void, his bones housed again in flesh? An ancient prophecy foretold that Skilgannon would return in his people's darkest hour. To most, this was a foolish hope. But not so to Landis Kan. Having found Skilgannon's ancient tomb, he gathers up the bones and peforms the mystic ritual.
But the reborn hero is an enigma: a young man whose warrior skills are blunted and whose memories are fragmented. This Skilgannon is a man out of time, Marooned in a world as strange to him as a dream, remote from all he knew and loved. Or nearly all. Before bringing back Skilgannon, Landis Kan had experimented upon other bone fragments found in the hero's tomb. That ritual resulted in a surly giant who possessed astounding strength but no memories. To Kan, he is a dangerous failure. To Skilgannon, this giant represents their last hope.
As ageless evil threatens to drown the Drenai lands in blood, two legendary heroes will once again lead the way to freedom.
The armies of the Outlanders crushed the highlanders at the battle of Colden Moor–killing their finest warriors and breaking their freeborn spirit. The highlanders are now a conquered people, ruled by the brutal Baron Gottasson.Prophecies speak of the coming of a new leader, a descendent of Ironhand, mightiest of the highland kings. A leader who will throw off the Outlander yoke. But only one highlander carries the blood of Ironhand: Sigarni, a wild and willful teenage girl who cares for nothing save her own concerns. Until a fateful encounter thrusts her onto a path of rebellion. Now, hunted by the baron’s soldiers and stalked by an evil sorcerer, Sigarni will be forced to fulfill her destiny ... or perish.From the Paperback edition.
"David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy."R.A. Salvatore, New York Times Bestselling authorWhile the Earth quaked, a deadly power burst forth from ancient Atlantis. For the gate of time had been torn open, freeing a cataclysmic evil.Only the last guardian, Jon Shannow, the legendary pistoleer, could shut the deadly portal. But to accomplish this he would have to find the shining Sword of God, said to be floating among the clouds in the perilous lands beyond the wall, where beasts walked like men and worship a dark goddess.yes'>#160;yes'>#160;As Shannow embarked on his impossible quest, demons gathered in wait. Andsomewherea goldenhaired woman was dreaming of blood . . .yes'>#160;yes'>#160;From the Paperback edition.
"David Gemmell tells a very real adventure, the stuff of true epic fantasy."R. A. Salvatore, New York Times Bestselling authorJohn Shannow, The Jerusalem Man, lived in a world that had toppled on its axis. Civilization had been replaced by ruthlessness and savagery. Relentless in his quest for peace, Shannow followed a path that led only to bloodshed and sorrow.Abaddon, the Lord of the Pit, sought to plunge mankind into a new Satanic era. His Hellborn army spewed forth from the Plague Lands with an unholy force stemming from human sacrifice. For it was the blood of innocents that fueled the corrupted Sipstrassi Stones of Powerthe source of Abaddon's might.But the Hellborn made a fatal mistakethey took the woman who had stolen Shannow's heart. He would move Heaven and Earth to save her or he would die trying.From the Paperback edition.
All of Waylander's instincts had screamed at him to spurn the contract from Kaem the cruel, the killer of nations. But he had ignored them. He had made his kill. And even as he went to collect his gold, he knew that he had been betrayed.Now the Dark Brotherhood and the hounds of chaos were hunting him, even as Kaem's armies waged war on the Drenai lands, intent on killing every man, woman, and child. The Drenai soldiers were doomed to ultimate defeat, and chaos would soon reign. Then a strange old man told Waylander that the only way to turn the tide of battle would be for Waylander himself to retrieve the legendary Armor of Bronze from its hiding place deep within a shadowhaunted land. He would be hunted. He was certain to fail. But he must try, the old man commandedcommanded in the name of his son, the king, who had been slain by an assassin... Waylander was the most unlikely of heroesfor he was a traitor, the Slayer who had killed the king...
Once the legendary knights of the Gabala defended the nine duchies. Their hearts were beautiful; their armor was beyond compare. They were greater than princes, more than men.But they were gone, disappeared through a demon-haunted gateway between worlds. Only one held back -- Manannan, whose every instinct told him to stay. Now he was the coward knight, and in torment.Murder and black magic beset the land. Rumors circulated that the king was enchanted, changed, that his soul was dead . . . and that a reign of terror was about to begin.Now Manannan realized he would have to face his darkest fears: he had no choice but to ride through that dreaded gate and seek out his vanished companions.And the secret he would learn there would tear his soul apart . . . ."A sharp, distinctive medieval fantasy. Dramatic, colorful, taut." -- Locus
From the internationally bestselling author of Lion of Macedon and The Dark Prince comes an actionfilled new epic fantasy based on the classic Robin Hood legend. Jarek Mace, a thief who preys upon wealthy nobles, is hailed as a hero. But is he a soldier of honor, or just a mercenary? Original.
After 20 years, Jon Shannow, the legendary Jerusalem Man, returns for a deadly showdown with the fiendish Deacon, the vicious Jerusalem Riders, and a monstrous god that feeds on souls.From the Paperback edition.
Enter the extraordinary, action-filled world that became Legend-- as the exciting Drenai adventure continues to unfold . . .
A mighty warrior and a feared assassin among the Drenai, Waylander the Slayer is now a man hunted by his own people--with a fortune in gold offered as grim reward for his murder. But this is only one of many evils closing in on Waylander and his daughter, Miriel, the beautiful and deadly Battle Queen of Kar-Barzac.
For, once separated, father and daughter face certain death as the sorcerers and demons, soldiers and shamans of three empires summon their blackest, most destructive powers in an effort to annihilate these two most gifted Drenai warriors.
From the Paperback edition.
Over and again, the aged seeress Tamis scried all the possible tomorrows. In every one, dark forces threatened Greece; terrible evil was poised to reenter the world. The future held only one hope: a halfcaste Spartan boy, Parmenion. So Tamis made it her mission to see that Parmenion would before the deadliest warrior in the world no matter what the cost.Raised to manhood in Sparta, bullied and forced to fight for his life every day, Parmenion had no notion of the unseen dimensions of magic and mystery that shaped his fate. He grew in strength and cunning. His military genius earned him the title Strategos in Sparta. His triumphs for the city of Thebes made him a hero. And finally his fate led him to the service of Philip of Macedon.As Tamis had foreseen, Parmenion's destiny was tied to the Dark God, to Philip, and to the yetunborn Alexander. All too soon the future was upon them. Parmenion stood poised to defeat evil or to open the gate for the Dark God to reenter the world.From the Trade Paperback edition.
The chaos spirit had chosen the child Alexander to be its human host. But Parmenion, most powerful warrior of ancient Greece, had won a small victory over the darkness that sought to rule through Alexander. The boy's soul had not been destroyed by evil, but instead had merged with it and now Parmenion aided Alexander in the battle between light and dark that constantly raged within him.But there was another world, where the creatures of Greece's legends still flourished. There, the chaos spirit already ruled, through a demon king. In this Greece, there was a prophecy that a child of great power, the legendary golden child, would come and restore the fading magic of the land to the creatures of myth. The demon king believed also that devouring the heart of this fabled child would give him immortality. He believed Alexander, with the power of the chaos spirit within him, to be that child. And so he called Alexander into his world . . .Only Parmenion, guided by the seeress Derae, his lost love from another life, could hope to save Alexander from the demon king. But who could save the young prince from the chaos spirit that threatened to conquer his soul?From the Trade Paperback edition.
Centuries after Connavar's triumphant battles against the invading army of Stone gained the Rigante their freedom, the clan finds itself oppressed once again. Magic that once flourished has been all but snuffed out. The Varlish king and his barons have stolen Rigante lands and robbed the people of their culture and liberty. From the Rigante's former seat of power the black-hearted Moidart rules; only in the north are the clansmen free. There, in the Druagh mountains, the magic still reigns, strengthened by bold, brilliant victories of the outlaw leader known as Ravenheart. In the south, civil war has drenched the land in blood, and the armies of destruction are slowly creeping north where Ravenheart waits, believing the armies of hated Moidart will come, led by the brutal ruler's only son, Stormrider.
Ravenheart and Stormrider: enemies of uncommon courage, are unaware that the fate of their world lies in their hands. Both are destined to be heroes, but one of them is doomed. For a secret lost in the uncharted past has returned to haunt these two warriors as they face, not only the malice of powerful men, but the vengeance of an ancient evil, rising from the bloodshed to slake its thirst. As immense armies of darkness advance, it seems as if nothing will stop them. They crush their enemies with ease, until only a few thousand highlanders stand before them, with no help in sight.
But these are not ordinary men. They are clansmen, and more thn that, they are Rigante.
Thousands of years ago the city of Kuan Hador, a place steeped in evil, was defeated by a vast army of mystic warriors, the Enemy banished beyond the Gateway between Worlds. Spells of enormous power sealed the Gateway.
Now, in the Duchy of Kydor, two thousand miles from the lands of the Drenai, icy mists begin to form around the ruins of Kuan Hador. Awesome Beasts stalk the hills and forests. The spells are fading, the days of blood drawing nearer.
Beyond the Gateway the vengeful armies of Kuan Hador await.
And where years before a host stood against the Enemy, now only a handful of warriors prepare to face it once more. Kysumu the Swordsman, last of a dying breed, Yu Yu Liang, the ditch digger, Ustarte, the Beast-Priestess, and the mysterious Waylander. Together they must solve an ancient mystery, which will bring the dead to life for a final battle outside Time. But first Waylander must find a way to kill a man who cannot die.
While the warlike and merciless Aenir wreak havoc upon the territory outside the mountain stronghold of the clans, Sigarni, the Hawk Queen, arrives in a parallel version of her own universe through a gate in space and time. Taliesen, last of the gatekeepers, has no idea why she has come. But he knows that heroes are needed and grants her passage into the ravaged land.Only Caswallon–loner, warrior, and thief–realizes the true extent of the danger and the mayhem that his people will come to face. As Taliesen tries to discover Sigarni’s purpose, Caswallon must attempt to unite the clans to overcome their greatest peril.From the Paperback edition.
Skilgannon the Damned had vanished from the pages of history. Following the terrible triumph at Perapolis, the General had taken the legendary Swords of Night and Day and ridden from the lands of Naashan. No-one knew where he had gone, and the assassins sent by the Witch Queen could find no trace of his passing.
Three years later, as a mob intent on murder gathers outside a distant monastery, they are faced by a single unarmed priest. In a few terrifying seconds their world is changed for ever, and word spreads across the lands of the East.
Skilgannon is back.
Now he must travel across a perilous, demon-haunted realm seeking a mysterious temple, and the ageless goddess who rules it. With assassins on his trail, and an army of murderous foes ahead, the Damned sets off on a quest to bring the dead to life. But he does not travel alone.
The man beside him is Druss the Legend.
In a world torn by war, White Wolf is a page-turning tale of love, betrayal and treachery, which examines the nature of heroism and friendship and the narrow lines that divide good from evil, redemption from damnation.